Aurélien Gâteau

Nanonote 1.0.1

written on Saturday, January 12, 2019

The first release of Nanonote, my minimalist note-taking app, was a bit rushed: I broke indentation shortly before tagging version 1.0.0... meh.

So here is version 1.0.1. It fixes the indentation and adds the ability to indent or unindent whole lines with Tab and Shift+Tab, in addition to the existing Ctrl+I and Ctrl+U shortcuts.

Release month, Nanonote 1.0.0

written on Sunday, December 30, 2018

Here is the last issue of release month! Today is the first release of Nanonote, a minimalist note-taking application.

Screenshot

Quoting the README:

It automatically saves anything you type in the screen on your disk. Being minimalist means it has no synchronisation, does not support multiple documents, images or any advanced formatting (the only formatting is highlighting urls). If you have long-lived notes you should store them in a more permanent place.

Release month, Burger Party 1.3.0!

written on Sunday, December 23, 2018

Another weekend, another release! This one is special. You may remember a few years ago I created a burger game for Android: Burger Party. At that time I had plans to generate some revenue through this game. After investigating the different revenue models, I sadly concluded I would have to include ads.

That did not work out (surprise!): at its peak Burger Party reached a few thousand installations, which generated a meager $30 of revenue. I guess the reasons for this failure was that: 1. There were not enough ads to make it work: I decided against permanent banners so the game only displayed interstitials between levels, and no more than one ad every two minutes, 2. It did not reach enough installations, marketing is not my forte.

I also never felt comfortable with the idea of one my personal projects being ad-based and proprietary. I kept telling myself I should remove the ads and release a new version of Burger Party as free software, but I never got around to do it...

Screenshot

Release month, qpropgen 0.1.1

written on Sunday, December 9, 2018

Continuing on this release month idea started last week, here is a release of another project. Today is the first release of qpropgen, a tool to generate QML-friendly QObject-based C++ classes from class definition files.

Release month, Doxyqml 0.5.0

written on Saturday, December 1, 2018

December just started, and this year I want to try to do something a bit similar to advent calendars: make a new release of one of my (too) many projects every weekend! This release month begins with the release of Doxyqml 0.5.0, an input filter to let you document your QML code using Doxygen.

Inktober 2018

written on Saturday, November 10, 2018

If you have been wondering about the lack of progress on Pixel Wheels, it's partly because last month I participated again to Inktober, the yearly event where you have to produce one drawing a day every day during October.

The Inktober site provides word lists for each day, you don't have to use them, but I find having a word everyday helps getting started.

Like last year, I also picked a recurring theme. This year it was robots.

Pixel Wheels 0.10.0!

written on Wednesday, September 12, 2018

Now that I am back from holidays (and from Akademy, which was awesome!), it's time to release a new version of Pixel Wheels!

Here are the major changes coming with this release.

I am going to Akademy!

written on Tuesday, August 7, 2018

So after a (too long) break, I am going back to Akademy this year! Having been away from KDE work for a while now, this will be the first time I attend the conference as a user. It's going to be interesting to see how this feels. In any case, I am looking forward to the sessions and to catching up with old friends.

PixelWheels 0.9.0, the one with gamepad support

written on Wednesday, July 4, 2018

This took way too long, but I finally found the time to release PixelWheels 0.9.0. I spent most of my time on improving input handling code to add gamepad support, especially the UI part. Gamepad support while racing pretty much worked out of the box after that.