Pixel Wheels 0.7.0 is out!
written on Monday, April 2, 2018
Due to holidays and not having much ready to publish, I did not make a release of Pixel Wheels for February, but here is 0.7.0, March release!
What's new in this one? A bunch of things:
- A new snow race. It's full of icy patches, be careful!
The rescue helicopter now has a sound, but if you don't like Pixel Wheels sounds, you can now mute them from the Settings screen.
Bots have finally learned how to use the reverse gear to unblock themselves, you won't be able to score easy wins because they got stuck against a wall.
I made the vehicles a bit slower, they should be easier to handle now, especially on Android.
The Android icon was a bit crude, so I drew another one:
I also fixed a bunch of bugs:
Sometimes skid marks would be kept from one race to another, this is no longer the case.
There was a few holes around bridges on the "Tiny sur Mer" map. They have been closed.
There were also a few internal changes:
libgdx has been updated to 1.7.2.
Code is now grouped into packages, making it a little less messy!
The update to libgdx 1.7.2 required an update of my fork of MapPacker, but instead I decided to use the maps directly instead of pre-processing them to load them through AtlasTmxMapLoader. This means there is no more MapPacker fork in the code and no need to run it before testing a map, just save from Tiled and run the game.
One of the reasons this release took so long is I struggled a lot with drawing the icy patches, but even more with the pine trees, which I did not like, so I started to redo them, but could not achieve something pleasing, it was starting to be depressing.
At one point I almost gave up on the true top-down view and tried an RPG-like perspective. But it looked very odd when the screen rotated, and this is one of the aspects of the game which takes a while to get used to but which I really like, so I did not want to fall back to the classic fixed view by default.
At one point I decided to stop pursuing perfection so I stopped with what I had, as it was good enough to move on to other topics. Here are some of the trees I drew (pink appears as shadow in the game):
That's it for this version, go and get Pixel Wheels 0.7.0, I hope you like it!