Aurélien Gâteau

Tiny Wheels 0.1!

written on Sunday, July 19, 2015

Time for a new release!

I have been very busy with work lately, having changed job, not working from home anymore... I am getting used to my new routine and take advantage of my daily commute to hack on Tiny Wheels.

Even if it's still a very early alpha, it was high time to get a new version out. It's been so long since the last one I am probably going to miss quite a few changes. Anyway, from the top of my head, here is what's new:

  • A new map
  • New pixel-art graphics
  • Selectable vehicles
  • Adjusted vehicle physics (still not happy with them, but it's getting better)
  • Slightly less dumb AI (where less dumb actually means better waypoints so they get stuck less often)

The desktop version also has a special feature: a split-screen two player mode.

Spreading havoc in the snow:


Going after an heavily armored roadster in the city:


Give it a try!

This post was tagged gamedev, greenyetilab and pixelwheels