Aurélien Gâteau

SFXR Qt 1.3.0

written on Monday, September 16, 2019

I just released version 1.3.0 of SFXR Qt, my Qt port of the SFXR sound effect generator.

Screenshot

There aren't that many new features for end users:

  • A new wave form: Triangle.
  • A new file format: SFXJ.

The new file format opens the road to adding new features. I have a few ideas in mind, will see how it goes.

Nevertheless, this release brings several under the hood changes:

  • Improved error handling so that you get a message dialog when the app cannot load or save a file.
  • Unit-tests using Catch2, which I really like.
  • Continuous Integration through Travis CI.

Finally, I borrowed Nanonote CMake code for packaging, so deb and rpm packages are available on the release page. Let me know if they work for you.

That's it, hope you enjoy generating fun sound effects!

This post was tagged gamedev, pko, qt and sfxr-qt
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