Pixel Wheels 0.19.1
written on Monday, April 19, 2021
When I announced previous Pixel Wheels release, I said I expected the next one to be 1.0.0. But that was before Google Play rejected the game for not complying with their terms of service. I wrote a snarky article on that topic, but sarcams aren't going to fix the problem, so here is version 0.19.1. This version comes with two flavors for Android: the Google Play flavor links to the project home page and does not mention support. The Itch.io flavor links directly to the [support page]. The Google Play flavor has been accepted by Google Play, so I think we are good there.
Beside this not-so-interesting-for-players change this version brings a few other things:
The desktop version no longer requires installing a JRE (Java Runtime Environment) yourself: a reduced JRE is now bundled with the archives, making them standalone. This means there is now one archive per OS, instead of a single multi-OS one.
The bug which let you select a locked vehicle/track/championship was not completely gone, I am confident it now is.
The Android TV launcher icon is more readable.
That's all for this new version, as expected the changelog is short. The good thing about this unplanned release: the standalone desktop archives are going to be given more testing before 1.0.0. So if you want to play some top-down pixelart racing game on your Linux, Windows or macOS machine, head over to Pixel Wheels itch.io page and get your copy!
I am especially interested if the game is too fast on Windows (#109) because I hit that bug last week but cannot reproduce it anymore.