January 2022 monthly update
written on Friday, February 4, 2022
In January Pixel Wheels learned to speak Russian, thanks to Nickoriginal. I also fixed an annoying bug with the Rocket car: when hitting a thin wall at a certain angle, it was possible for a front wheel to go on one side of the wall and the body on the other side, resulting in the car getting stuck (#174).
With these latest changes in, I finally released Pixel Wheels 0.22.0 🎉.
January was also a busy work on SFXR-Qt front. First, after more than 2 years without a release, I released version 1.4.0 🎉.
Shortly after, Huitsi contributed a fix to ensure the command-line export mode could be run without a graphical environment (#11).
On my side I worked on a feature I have been wanting to add for a long time: a preview of the generated sound.
I am happy with this, as I found out it really helps me with understanding the generated sound and how to adjust it.
I also fixed another long-standing annoyance: the volume of the sound while working on it was always lower than the volume of the exported wav file.
What's coming next?
For February, I plan to do another SFXR-Qt release. Yes, 2 releases in 2 months for a project that has been inactive for a looong time!
I also have some work planned for Pixel Wheels. First, I want to add a new track. Second I am going to create a FlatPak package, to make Pixel Wheels available on FlatHub. This game needs more exposure ☺.