Pixel Wheels 0.7.0 is out!
written on Monday, April 2, 2018
Due to holidays and not having much ready to publish, I did not make a release of Pixel Wheels for February, but here is 0.7.0, March release!
What's new in this one? A bunch of things:
- A new snow race. It's full of icy patches, be careful!
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The rescue helicopter now has a sound, but if you don't like Pixel Wheels sounds, you can now mute them from the Settings screen.
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Bots have finally learned how to use the reverse gear to unblock themselves, you won't be able to score easy wins because they got stuck against a wall.
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I made the vehicles a bit slower, they should be easier to handle now, especially on Android.
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The Android icon was a bit crude, so I drew another one:
I also fixed a bunch of bugs:
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Sometimes skid marks would be kept from one race to another, this is no longer the case.
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There was a few holes around bridges on the "Tiny sur Mer" map. They have been closed.
There were also a few internal changes:
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libgdx has been updated to 1.7.2.
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Code is now grouped into packages, making it a little less messy!
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The update to libgdx 1.7.2 required an update of my fork of MapPacker, but instead I decided to use the maps directly instead of pre-processing them to load them through AtlasTmxMapLoader. This means there is no more MapPacker fork in the code and no need to run it before testing a map, just save from Tiled and run the game.
One of the reasons this release took so long is I struggled a lot with drawing the icy patches, but even more with the pine trees, which I did not like, so I started to redo them, but could not achieve something pleasing, it was starting to be depressing.
At one point I almost gave up on the true top-down view and tried an RPG-like perspective. But it looked very odd when the screen rotated, and this is one of the aspects of the game which takes a while to get used to but which I really like, so I did not want to fall back to the classic fixed view by default.
At one point I decided to stop pursuing perfection so I stopped with what I had, as it was good enough to move on to other topics. Here are some of the trees I drew (pink appears as shadow in the game):
That's it for this version, go and get Pixel Wheels 0.7.0, I hope you like it!